Breaking Down Silos Between Design and Development
How can three designers support over 1,000 developers? Learn how PayPal's unified process empowers engineers to own the user experience with a single, shared component library.
#1about 4 minutes
The challenge of scaling design at PayPal
PayPal's internal tools team faced a massive 1-to-300 designer-to-developer ratio, requiring an innovative way to scale design.
#2about 5 minutes
Defining the principles of a quality product experience
A quality product must be discoverable, useful, usable, accessible, trustworthy, valuable, desirable, and measurable to succeed.
#3about 4 minutes
Unifying workflows with the DesignOps 2.0 model
The DesignOps 2.0 model merges traditional design and DevOps principles into a single, unified product development workflow.
#4about 7 minutes
Moving from siloed handoffs to collaborative prototyping
Replacing the traditional "telephone game" of requirements with a collaborative model where teams rapidly iterate on prototypes using shared tools.
#5about 3 minutes
Evolving team responsibilities for a customer-focused mindset
Product teams take ownership of user research and prototyping, while the UX team transitions to a mentorship and platform-building role.
#6about 7 minutes
Using a single component library for design and code
A single React component library is used in both the UXPin prototyping tool and Storybook documentation to eliminate drift between design and development.
#7about 6 minutes
Designing components for developers, designers, and end-users
Components must be designed to serve three distinct users: the developer implementing it, the non-technical prototyper, and the final end-user.
#8about 9 minutes
Building an opinionated platform for federated development
The "console" platform uses an SDK and runtime to allow many teams to develop and deploy independently while enforcing UX consistency.
#9about 4 minutes
Applying the equivalent responsibility principle for UX
The entire product team is responsible for the user experience, which encompasses not just UI but also latency, errors, and system performance.
#10about 4 minutes
Driving accountability with metrics and public reporting
Accountability for UX is enforced through mandatory prototyping, heuristic evaluations, baked-in analytics, and transparent public dashboards.
#11about 2 minutes
Summary of breaking down design and development silos
A recap of the five key principles for scaling design, focusing on customer outcomes, a shared component library, and creating shared responsibility.
Related jobs
Jobs that call for the skills explored in this talk.
Matching moments
03:26 MIN
Bridging the gap between designers and developers
WeAreDevelopers LIVE - Is Software Ever Truly Accessible?
03:00 MIN
Solving the historic designer and developer collaboration gap
Building Collaborative Open Source tools for Developers and Designers - Pablo Ruiz-Muzquiz from Penpot
Developers share the most interesting tech they ever builtMost people's first thoughts about Hacker News revolve around venture capital, stock prices, company valuations, and $1499 dongles. But what if we told you that Hacker News could also be a place for pure, consummate, wholesome content that tackles ho...
Why developer experience mattersWith technology embedded in almost every aspect of life, and with developers building and maintaining these tools, it’s ensuring that developers operate in the digital world with speed and efficiency, if we are to see these same benefits in the offli...
Eli McGarvie
Stop Wasting Time: How to Lead a Stand-Up Meeting & Get ResultsWe all know the feeling: your stand-up meeting starts… and the energy in the room slowly deflates. Eyes glaze over, minds wander. Maybe you can even see their attention drop on smartphones or laptops.Within minutes or even seconds, instead of a quick...
From learning to earning
Jobs that call for the skills explored in this talk.